Dev Logs & Updates
PulseBeam Blog
A mix of deep dives, odd experiments, and what we learned along the way.
•By Lukas Herman
Moving a Rust WebRTC SFU to thread-per-core: 70ms → 10ms P99.99 latency
We recently migrated our open-source Rust WebRTC SFU server from Tokio's default multi-threaded work-stealing model to a thread-per-core (TPC)...
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•By Lukas Herman
Why We Built Yet Another WebRTC SFU
The first time I got WebRTC working, it was insanely magic: peer-to-peer video and data, straight between devices. **No servers, no middlemen**—just...
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